ruffemotion Posted August 25 Share Posted August 25 I've made some mockups of my dream Houdini UI and I was hoping to talk a little about them with all of you. No harm in just discussing, right? If can you do me a favor — just please take a look at it. Fullscreen it on your big monitor and see if you: - Find anything unintuitive. - Can't find something. - Think there are any critical flaws / mistakes. - Have any suggestions / requests / questions. - Want to share your overall thoughts - etc. etc. Download hi-res mockups (4K): https://mega.nz/file/du0yHKKJ#d2YIts22FzH-_fOMHswF_e0wnfdHOqKTmAeeKjtXe_c Download hi-res mockups (8K): https://mega.nz/file/xj1TybgC#tBF9Ct0yUlWTBNd7xAfCEHyOwPpZ69RaV1RiNWQX6Hk Thanks. 1 Quote Link to comment Share on other sites More sharing options...
ruffemotion Posted August 25 Author Share Posted August 25 Some previews, be sure to download the hi-res mockups above. Quote Link to comment Share on other sites More sharing options...
toadstorm Posted August 30 Share Posted August 30 (edited) nah. none of these really add much to usability flat single-color icon palettes are not really in vogue anymore and make it harder to discern between tools the text labels are unreadable when embedded into nodes, especially when names are long roll-out property drawers aren't adding anything new that you can't already get by pressing P or whatever of all the things you choose to add to the limited real estate of the timebar, you want to include an FPS control? how often does one change the FPS of a shot during production? what is the value add? it kinda just seems like you're used to a GUI that's more like blender and you want houdini to follow suit? but little of this is adding any usability, it's just a reskin. Edited August 30 by toadstorm 6 1 Quote Link to comment Share on other sites More sharing options...
konradd Posted August 31 Share Posted August 31 I like it, feels way more responsive and modern. If it was a downloadable skin I'd download it this very moment. I like how you uniformed all the icons to a single alpha shape, but I think it would require too much work to design every icon this way. I know the new houdini has some improvements in terms of visualizing attributes but where I work we use19.0383 so I don't know the current state of houdini that well Quote Link to comment Share on other sites More sharing options...
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