Shy1 Posted October 12 Share Posted October 12 hello can anyone tell me the right way to import megascans assets such as plants so that they retain their wind animation? I'm rendering with solaris so am using the mantra import option as it currently stands in indie 20.5. there are checkboxes for both importing animations and a scatter nodes specific to the assets. unfortunately once imported the scatter nodse and related wind animations appear to be missing. I must be doing this wrong and would love to avoid making custom vellum animations for each and every variant of every plant so if anyone has insight would be hugely appreciated. cheers! Quote Link to comment Share on other sites More sharing options...
joscard Posted October 15 Share Posted October 15 question, you are downloading the fbx from megascans, and those have animations? or you are trying to use the version that has wind animation in Unreal engine Quote Link to comment Share on other sites More sharing options...
Shy1 Posted October 19 Author Share Posted October 19 On 10/15/2024 at 4:34 AM, joscard said: question, you are downloading the fbx from megascans, and those have animations? or you are trying to use the version that has wind animation in Unreal engine hey joscard. am downloading straight from megascans. they do apparently have wind animations but require megascan scatter nodes as described at 0:46 in this video for example. however those nodes and features appear to be absent when I dl from megascans. is it pehaps exclusive to redshift? as I say I'm using karma 1 Quote Link to comment Share on other sites More sharing options...
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