Shy1 Posted Saturday at 11:07 PM Share Posted Saturday at 11:07 PM hello can anyone tell me the right way to import megascans assets such as plants so that they retain their wind animation? I'm rendering with solaris so am using the mantra import option as it currently stands in indie 20.5. there are checkboxes for both importing animations and a scatter nodes specific to the assets. unfortunately once imported the scatter nodse and related wind animations appear to be missing. I must be doing this wrong and would love to avoid making custom vellum animations for each and every variant of every plant so if anyone has insight would be hugely appreciated. cheers! Quote Link to comment Share on other sites More sharing options...
joscard Posted 12 hours ago Share Posted 12 hours ago question, you are downloading the fbx from megascans, and those have animations? or you are trying to use the version that has wind animation in Unreal engine Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.