RhythmHues Posted July 14, 2007 Share Posted July 14, 2007 Position Summary Effects TDs create visuals to represent natural phenomenon (e.g., fire, water, smoke, clouds, and bubbles) and anything else extraordinary. These effects employ the use of particle systems, deformations, blobbies, flocking, dynamics, rendering, compositing, shader writing, scripting, other procedural techniques, and many times, just plain old sheer luck. Responsibilities Quote Link to comment Share on other sites More sharing options...
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