maximumseat Posted November 18 Share Posted November 18 Same skeleton, same skin. I've got boneCaptureA coming from an attribute transfer and boneCaptureB coming from a biharmonic capture. How would one combine the 2 into a single bone capture using a painted mask to define where to use which? Someone suggested the capture override sop might do what i'm after but i can't find any real information on how to use it. Attribute combine definitely doesn't work and using a capture attrib unpack and lerping the boneCapture_data values in a wrangle doesn't seem to work either because the amount of bones influencing each point seems to change from capture to capture. Anyone got any ideas on how i can pull this off? Quote Link to comment Share on other sites More sharing options...
maximumseat Posted November 18 Author Share Posted November 18 there also seems to be a blend factor on the bone capture biharmonic, but it doesn't appear to accept point attributes? Quote Link to comment Share on other sites More sharing options...
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