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How to combine 2 differing bone captures with a mask?


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Same skeleton, same skin. I've got boneCaptureA coming from an attribute transfer and boneCaptureB coming from a biharmonic capture. How would one combine the 2 into a single bone capture using a painted mask to define where to use which?

 

Someone suggested the capture override sop might do what i'm after but i can't find any real information on how to use it.

 

Attribute combine definitely doesn't work and using a capture attrib unpack and lerping the boneCapture_data values in a wrangle doesn't seem to work either because the amount of bones influencing each point seems to change from capture to capture.

 

Anyone got any ideas on how i can pull this off?

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