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FLIP simulation - Help


Daniel_vfx

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I'll try to explain it briefly.


Flip Simulation with viscosity (chocolate)
The idea is to have an emitter that drops chocolate in a liquor filled chocolate, and that it fills up with chocolate, taking in to account the collider is invisible and when it starts emitting, there's no candy, no chocolate, nothing, as if it were an invisible mold and the candy is taking its shape, until it is 100% complete. I hope you get what I mean :unsure:

The problem I see is the chocolate passing through the collider, without affecting its shape, velocity..., since in some tests I have done it is impossible because the surface collision not to be noticed, slow down or stop the emission (and yes, in staticobject I activated Invert Sign)...

If you have any idea of how to do it, please, I would really appreciate it. :lol:

Thank you!!!

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