srgb Posted August 7, 2007 Share Posted August 7, 2007 Hi ladies and gents, I have a very complex (triangulated) organic reference model that I am trying to replicate using polygons. The model is hollow (one continuous surface after cookie'ing everything together), but it contains multiple chambers, and tubes going out from the chambers which connect with one another in certain areas. I have attempted to use a subdivided cube with the RAY SOP to form the shape of the geometry, but unfortunately the primitive faces that go out towards the surface of the reference model are intersecting in parts due to the directions of the cubes primitive faces (leaving me with a mess of geometry). I was trying to create a multi-directional vein of sorts (by polyextruding a cube) so that I could put it through the ray SOP in order to achieve a continuous polygonal surface, but its giving me a hard time . If anyone has any suggestions for me of ways in which I could manipulate the RAY SOP to achieve my polygonal replica, or any alternate method, I would very much appreciate the advice and direction. Thanks for your time. Kind regards, srgb Quote Link to comment Share on other sites More sharing options...
3__ Posted August 7, 2007 Share Posted August 7, 2007 try iso-offset, then ray. tho it may not be much more useful than the original mesh! optimized resurfacing seems to be a difficult challenge. do you have a mesh (or part-of) than you could post? -cpb Quote Link to comment Share on other sites More sharing options...
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