chluaid Posted January 20 Share Posted January 20 (edited) If one exists, what AOV would I use for a P.y height pass? Basically something like a depth pass, but instead of from a camera, it's from a specific height. *edit- the solution was the P (World Space) Render Var, and in compositing I can use the green channel. Edited January 20 by chluaid Found the solution, marked solved Quote Link to comment Share on other sites More sharing options...
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