UpyopyoSky Posted February 17 Share Posted February 17 Hi, I am working on rendering fire and smoke (VDB) in Karma XPU (CPU). I've noticed that the scatter and fire elements illuminate surrounding mesh objects, but I’m facing two issues: The illumination extends over a long distance. This increases render time as it takes longer to reduce noise and grain. Is there a way to control or limit the illumination range/distance to improve rendering efficiency? Thanks for your help! Quote Link to comment Share on other sites More sharing options...
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