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Limiting Illumination Range for Fire-Smoke (VDB) in Karma XPU (CPU)


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Hi, I am working on rendering fire and smoke (VDB) in Karma XPU (CPU). I've noticed that the scatter and fire elements illuminate surrounding mesh objects, but I’m facing two issues:

  • The illumination extends over a long distance.
  • This increases render time as it takes longer to reduce noise and grain.

Is there a way to control or limit the illumination range/distance to improve rendering efficiency?

Thanks for your help!

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