joseedaniel Posted February 19 Share Posted February 19 Hey everyone, I have been working on a large-scale environment in Houdini and I am running into some performance issues. The scene has a lot of geometry.., multiple simulations and heavy textures. My viewport is slowing down and rendering times are getting quite long. I have already tried a few things :- Using Packed Primitives to optimize geometry Lowering viewport display settings Baking out simulations instead of running them live Using LOPs and USD for better scene management Even with these optimizations.., things still feel sluggish at times. I was wondering if there are other best practices that more experienced Houdini users follow to keep large projects running smoothly. Would love to hear your thoughts on :- Efficient caching methods (especially for complex Vellum and FLIP sims) Best way to optimize shader and texture workflows Any hidden Houdini settings that can help performance Any tips or insights would be greatly appreciated !! Thanks in advance. With Regards, Daniel Jose jira certification Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.