RobiDoes3d Posted 5 hours ago Share Posted 5 hours ago Hi Everyoe, I have a legacy RBD object (not bullet) that I need constrain to a plane. I tried "Modify data DOP" to set vel.x to 0, but that just creates another Property called vel.x. If there's a way to use Modify data on only one vector component, that would be great. I noticed that Anchor: world position has a "Constraint to plane" option, but I can't figure out how anchors work. I know this can be easily achieved with bullet, but I need the old legacy RBD because I'm doing a RBD FLIP interaction. Attached is a simplified Hip file with the problem. Any help would be appreciated DopsCOnstraintToPlane.hip Quote Link to comment Share on other sites More sharing options...
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