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Hi Everyoe, 

I have a legacy RBD object (not bullet) that I need constrain to a plane. I tried "Modify data DOP" to set vel.x to 0, but that just creates another Property called vel.x. If there's a way to use Modify data on only one vector component, that would be great. 
I noticed that Anchor: world position has a "Constraint to plane" option, but I can't figure out how anchors work. 

I know this can be easily achieved with bullet, but I need the old legacy RBD because I'm doing a RBD FLIP interaction. 

Attached is a simplified Hip file with the problem. Any help would be appreciated

 

DopsCOnstraintToPlane.hip

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