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[SOLVED]Pop solver sleep problem


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Hello.
I am using Applied Houdini Volumes IV as a reference to make the smoke from the building collapse.
I had a problem with particle simulation-collision refinement.

'@stopped=1' did not work well and created particles floating in the air.
's@collisionignore=“*”;' may not be working properly.

What should I do in such a case?

   Here's a visualization of @stopped.

Thanks,

Kaito Ishikawa
 

Edited by Kaito Ishikawa
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  • Kaito Ishikawa changed the title to [SOLVED]Pop solver sleep problem

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