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Vellum subdivide static initial state for resimulation


Lennart

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I have this idea in my Head, just not shure if its possible. 

This is the Situation: I have a cloth sim. I have made a rest state to make the cloth be generally in the place it needs to be in and saved it with a vellum i/o to presesrve all the forces and constraint attribs. From there i do another simulation pass for the simulation that i want to use in the shot. That way i get rid of a lot of simulation time. 

Now we realised that we could need a higher resolution sim and i would like to avoid having to redo the Rest state. So my wiosh would be to create a new version of the constrainbts, matching a subdivided geo, and transferring all the attributes (scaled appropriately) to the new constraints. 

I already tried some stuff, copying a bunch of the prim attribs from the constraints, but it mostly pulled itself together. 

I know this is probably not a simple thing to accomplish, and i wonder if its even worth it. But this could be really useful.

Maybe there is someone with some deep knowledge of all the vellum attributes? Anyways I would be super happy about any insight from yall :) 

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