Lennart Posted March 27 Share Posted March 27 I have this idea in my Head, just not shure if its possible. This is the Situation: I have a cloth sim. I have made a rest state to make the cloth be generally in the place it needs to be in and saved it with a vellum i/o to presesrve all the forces and constraint attribs. From there i do another simulation pass for the simulation that i want to use in the shot. That way i get rid of a lot of simulation time. Now we realised that we could need a higher resolution sim and i would like to avoid having to redo the Rest state. So my wiosh would be to create a new version of the constrainbts, matching a subdivided geo, and transferring all the attributes (scaled appropriately) to the new constraints. I already tried some stuff, copying a bunch of the prim attribs from the constraints, but it mostly pulled itself together. I know this is probably not a simple thing to accomplish, and i wonder if its even worth it. But this could be really useful. Maybe there is someone with some deep knowledge of all the vellum attributes? Anyways I would be super happy about any insight from yall Quote Link to comment Share on other sites More sharing options...
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