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HDA Individual Actor Scatter Unreal


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Hi all.

I am working to scatter a few simple trees and bring them in as individual actors in Unreal. What workflows do you recommend for this? At some point, to have a few simple dynamics that also get instanced alongside our wildfire firefighting framework we are building in Unreal.

Here is an image.

 

Screenshot 2025-04-15 035235.png

Edited by Preomenox
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