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Images baked in white or black color only


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Hi there,

 

I'm trying to bake vertex colors applied to a high-res mesh into the same mesh but low-res and both have a principled shader applied to it. For now, no matter what I change in the principled shader or in the bake texture rop, the baked image comes out black. White UV island img attached

If I just try baking a simple texture based on the high-res uv space, without transferring to the low-res mesh, a shiny white UV island image is created.

I checked "Use Point Color' in the principles shader, applied the shader to the mesh, in the "bake texture" rop, I add the UV object, and check the Surface Unlit Base Color (basecolor) and the image is baked white.

How can vertex colors can be properly baked in Houdini?

 

test.png

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