Rival Consoles Posted 23 hours ago Share Posted 23 hours ago Hi there, I'm trying to bake vertex colors applied to a high-res mesh into the same mesh but low-res and both have a principled shader applied to it. For now, no matter what I change in the principled shader or in the bake texture rop, the baked image comes out black. White UV island img attached If I just try baking a simple texture based on the high-res uv space, without transferring to the low-res mesh, a shiny white UV island image is created. I checked "Use Point Color' in the principles shader, applied the shader to the mesh, in the "bake texture" rop, I add the UV object, and check the Surface Unlit Base Color (basecolor) and the image is baked white. How can vertex colors can be properly baked in Houdini? Quote Link to comment Share on other sites More sharing options...
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