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Number Of Voxel Divisions In Smoke Sim


doc

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I've sent this question to support, but I thought I'd post it here as

well.

So I was looking at the "Delayed Smoke Handoff" example file that you can

find in the Smoke object's example area and I have a few questions.

on the "smoke" node the division method is set to "MAX axis" and the

Uniform Divisions is set to "20"

The boxes dimensions are (5,2.43509,5) if I'm understanding the

"Max axis" setting properly I'd expect the divisions to look something

like this (20,9,20) but when I look in the details view the "div" property

is (20,20,20)

I'm assuming that "div" represents the number of voxels in the sim.

Am I wrong? If so what does "div" represent?

Is there somewhere else I can go to query the exact number of voxels?

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