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help with obsidian texture


korbendalas

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Hello,

I'm trying to create an obsidian texture in COP using Fractal noise node that problem I'm facing is this node does not have an id output so I tried 
segment by value node but i didn't get the results i needed, I'm trying to get every chunk generated have its own textures values and orientations.
If there is a way to achieve this effect using Worley noise I'll be glad to use that node since it has it's own id output

Any idea or guidance will be much appreciated :)

 

Thank you

obsi.jpg

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