korbendalas Posted Sunday at 08:20 AM Share Posted Sunday at 08:20 AM Hello, I'm trying to create an obsidian texture in COP using Fractal noise node that problem I'm facing is this node does not have an id output so I tried segment by value node but i didn't get the results i needed, I'm trying to get every chunk generated have its own textures values and orientations. If there is a way to achieve this effect using Worley noise I'll be glad to use that node since it has it's own id output Any idea or guidance will be much appreciated Thank you Quote Link to comment Share on other sites More sharing options...
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