korbendalas Posted July 27 Share Posted July 27 Hello, I'm trying to create an obsidian texture in COP using Fractal noise node that problem I'm facing is this node does not have an id output so I tried segment by value node but i didn't get the results i needed, I'm trying to get every chunk generated have its own textures values and orientations. If there is a way to achieve this effect using Worley noise I'll be glad to use that node since it has it's own id output Any idea or guidance will be much appreciated Thank you Quote Link to comment Share on other sites More sharing options...
korbendalas Posted yesterday at 01:59 AM Author Share Posted yesterday at 01:59 AM I went with Worley noise node, i'm happy with this result but it still needs lot more details, my first time using COPs and I'm liking it Quote Link to comment Share on other sites More sharing options...
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