shikung444 Posted November 28, 2007 Share Posted November 28, 2007 (edited) Hi everyone, I'd like to iterate through a for loop inside a vopnet, and take the maximum attribute value for any point through all the iterations. Please check out the attached file, I think you'll understand what I'm trying to do. I'm trying to create the same type of volume select as in 3ds max, where a mesh can select pieces of another mesh based on bounding and including a falloff region. This could possibly be done with an attribute transfer method, but I'd like to test this method as well. Thanks! falloff_B.hip Edited November 28, 2007 by shikung444 Quote Link to comment Share on other sites More sharing options...
shareu Posted December 5, 2007 Share Posted December 5, 2007 Hi everyone, I'd like to iterate through a for loop inside a vopnet, and take the maximum attribute value for any point through all the iterations. Please check out the attached file, I think you'll understand what I'm trying to do. I'm trying to create the same type of volume select as in 3ds max, where a mesh can select pieces of another mesh based on bounding and including a falloff region. This could possibly be done with an attribute transfer method, but I'd like to test this method as well. Thanks! why is not vop network? when I open, it convert vopsop1 to merge sop. I wanna see inside vop network. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted December 5, 2007 Share Posted December 5, 2007 (edited) I think this is what you are after I should add this will probably get pretty slow with lots of geometry. Attribute transfer will be quicker. Or possibly using a point cloud approach in vex. falloff_B_si.hipnc Edited December 5, 2007 by sibarrick Quote Link to comment Share on other sites More sharing options...
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