masstapro Posted May 13, 2008 Share Posted May 13, 2008 (edited) WOW, you almost have me there! The Primitive SOP (place prim on particle) works but I think my input geo isn't set correctly. I've attached the example trying to use cubes. I want the cubes to stay together, not each poly fly away. primsOnParticles_H8_v03.hipnc Edited May 14, 2008 by masstapro Quote Link to comment Share on other sites More sharing options...
3__ Posted May 14, 2008 Share Posted May 14, 2008 see attached. not the most elegant way to do it. I remember seeing something simpler once, but forget where. fragsOnParticles.hipnc Quote Link to comment Share on other sites More sharing options...
masstapro Posted May 16, 2008 Share Posted May 16, 2008 I figured it out. I'm sure there is more than one way, as always with Houdini, but the simplest is sometimes over looked and is the best answer. Hope this helps someone when learning the wonderful world of POPs. primsOnParticles_H8_v03.hipnc Quote Link to comment Share on other sites More sharing options...
Symbolic Posted May 23, 2008 Author Share Posted May 23, 2008 Hey! Something cool is going on here... thanks for the contribution! Quote Link to comment Share on other sites More sharing options...
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