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Flip Sim Scale issue vs voxels


djtrashcap1

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Hi, running into some sort of voxel scale issue I believe. I have here a very simple scene with just a box as a flip source. When  I make the box thinner (thin) My machine simply cannot compute the sim although I am 100% sure its not because of too many particles or resolution since if I introduce a thicker box everything with the same settings it works!
I need to get it to work with the thin box and would like to upscale the sim.  Can anyone explain and perhaps help make the thin box work with a pretty high resolution so I can mesh properly a final sim with it? (nothing is happening on this file as its just proxy for my original just a gravity force)

Thanks a lot in advance

WhatsApp Image 2025-10-06 at 12.42.56.jpeg

debugFlip_01.hip

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