djtrashcap1 Posted 12 hours ago Share Posted 12 hours ago Hi, running into some sort of voxel scale issue I believe. I have here a very simple scene with just a box as a flip source. When I make the box thinner (thin) My machine simply cannot compute the sim although I am 100% sure its not because of too many particles or resolution since if I introduce a thicker box everything with the same settings it works! I need to get it to work with the thin box and would like to upscale the sim. Can anyone explain and perhaps help make the thin box work with a pretty high resolution so I can mesh properly a final sim with it? (nothing is happening on this file as its just proxy for my original just a gravity force) Thanks a lot in advance debugFlip_01.hip Quote Link to comment Share on other sites More sharing options...
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