CG Freak Posted 23 hours ago Share Posted 23 hours ago I'm working with Houdini HDAs (version 21.0.440) in Unreal Engine 5.5.4. I'm following this houdini Pegasus project https://www.sidefx.com/tutorials/project-pegasus-roads-tracks-and-rivers/#comment-18817 where I saw the "Curve Input" option appear on an asset, as shown in this image. However, when I import my own HDA, that option is missing. I only see inputs for Geometry Input, World Input, and PCG Input. My goal is to control curves directly inside Unreal Engine in real-time, not to create them in Houdini and then import them. I've seen a few tutorials with different workarounds for controlling splines, but I was wondering if there is still a simple and direct way to get that curve input, like there used to be Quote Link to comment Share on other sites More sharing options...
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