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Randomizing Materials


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Hello All,

I have created a procedural city and have applied a material node, referenced to the SHOP network. The SHOP network contains 12 textures connected to a switch node. I want to apply these 12 textures randomly to buildings in the city.

I have used Copy stamp for geometry, but copy stamp doesn't seem to work in the SHOP net. I tried connecting the "switcher" in the switch node (inside SHOP network) with a random node, but that doesn't produce any results. I have attached an image of how my nodes are arranged in the SHOP net. Does anyone know how I can randomize the materials?

Thanks!!

~Air

post-2738-1204842466_thumb.png

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