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About Z-depthmap


zbhoudini

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i made a meteor followed by miguel's turtorial.it seems ok early,but the final rendering is

not what i expected.the fire is not birght,and the smoke is flat.migue use the z-depthmap

to improve it in houdini8.but i don't know how to use it in houdin9.1.who can tell me how to

deal with this matter,thank you.

meteor.rar

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  • 2 weeks later...
i made a meteor followed by miguel's turtorial.it seems ok early,but the final rendering is

not what i expected.the fire is not birght,and the smoke is flat.migue use the z-depthmap

to improve it in houdini8.but i don't know how to use it in houdin9.1.who can tell me how to

deal with this matter,thank you.

Put Point Light(or any other light source) in your scene. Then go to tab Shadows in Light Parametrs and select "Deepmap shadows" from dropdown menu of shadows types. Then adjust shadows parametrs a little and render.

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