Mcronin Posted February 26, 2003 Share Posted February 26, 2003 I have a Surface Shader I'm putting together in VEX Builder, and I want to give the user the ability to feed a COP into it. Say as a simple example Cf is hooked up to a Lighting Model and I want to stick a COP into the Diffuse channel of the Lighting Model. Anyone know how to go about doing this? Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted February 26, 2003 Share Posted February 26, 2003 Not exactly what your trying to do but pretty close. http://odforce.net/forum/index.php?s=29677...15&t=469&hl=242 Toward the bottom of the thread Jason talks about using "op:/" jim. Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted February 26, 2003 Share Posted February 26, 2003 Funny, the only place I could find mention of the "op:" notation was in the Interface help doc under 6.4 Secrets of the Brush Page. jim. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted February 26, 2003 Author Share Posted February 26, 2003 Thanks for digging that tidbit up. What I ended up doing was using a parameter set to File (string) and using "op:/". It works perfectly. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted February 26, 2003 Author Share Posted February 26, 2003 Here's the result of what I was trying to do. I want to do something NPR that isn't "toon" shading. It's just a test. My test sphere's UVs are messed up, and now I have to work on how the outline is drawn, but I like the results so far. Thanks for the help Quote Link to comment Share on other sites More sharing options...
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