bentway23 Posted February 16 Share Posted February 16 So I know to get the wheels going using the RBD car rig and the bullet solver you have to override motor_target, goal_twist_axis, and goal_up_axis in the constraints tab of the bullet solver (SOP level). That does the trick for speed and steer, but the brakes still aren't working. What do I need to override for aggressive braking? (I'm using two different car rigs--one for a semi, the other for a trailer, both packed and merged.) Quote Link to comment Share on other sites More sharing options...
bentway23 Posted February 16 Author Share Posted February 16 In case anyone else in the world ever needs this, I found the answer--"targetw" has to be included in the constraint attributes to be overridden. Quote Link to comment Share on other sites More sharing options...
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