richard_mcd_green Posted Saturday at 06:00 PM Share Posted Saturday at 06:00 PM (edited) In a volumevop I can generate as many points as I want, either using the 'add point' vop node or using 'addpoint()' in a snippet. However, using 'addpoint()' in a volumewrangle results in no points. I'm wondering, what's the reason for the difference in behaviour? I'm guessing there's something I don't understand about how the two work. Edited Saturday at 06:01 PM by richard_mcd_green Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted 22 hours ago Share Posted 22 hours ago (edited) It works when you do some operation on the volume. Simply adding @density = @density; is enough. addpoint(0, @P); @density = @density; // Telling Houdini that it should care about this volume My guess is that the wrangle skips processing any volume that isn't referenced ? I would be curious to learn about the intricacies, if someone knows. Edited 22 hours ago by Alain2131 Quote Link to comment Share on other sites More sharing options...
richard_mcd_green Posted 10 hours ago Author Share Posted 10 hours ago 12 hours ago, Alain2131 said: It works when you do some operation on the volume. Simply adding @density = @density; is enough. addpoint(0, @P); @density = @density; // Telling Houdini that it should care about this volume My guess is that the wrangle skips processing any volume that isn't referenced ? I would be curious to learn about the intricacies, if someone knows. That's fascinating, never would have thought to try it but now I think about it, vops does have density plugged into density out by default! Thanks! Quote Link to comment Share on other sites More sharing options...
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