Jump to content

Fish flock to bend direction at turn


tharun2

Recommended Posts

I’m working on a fish flock simulation in Houdini using POPs.
Right now I’m using a POP Attract setup to drive the movement of points, and then I’m copying packed fish geometry onto those points. The flocking motion is working pretty well overall.
The issue I’m trying to solve is making the fish bend naturally while turning.
At the moment, when the attract direction changes — especially when the fish turn sharply — the packed fish geo just rotates rigidly with the velocity vector. I’d like the fish bodies to arc/bend during turns so the motion feels more organic, similar to real fish movement.
Since the fish are packed geometry, I’m not sure what the best workflow is here.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...