shikung444 Posted March 28, 2008 Share Posted March 28, 2008 I'm looking at implementing a clip based character animation setup. I am just fishing for possible approaches here using Houdini. With the bones and controls all ready, how would you guys go about approaching this? Using chops to fetch all the parameters and blend between them? (seems like it could get messy very quickly) Would I need to eventually end up using python to script a custom solution? I'd actually like to also blend this in with a procedural walk cycle system. I think I can take care of that, but I am still not sure of the best way to get the custom animation clips working out well. I don't have to have a video editor style interface ala xsi animation mixer or maya trax editor, I'm more thinking of saving bone and control animation clips out and calling them procedurally based on rules and events. Thanks guys! Quote Link to comment Share on other sites More sharing options...
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