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How to create a procedural snow effect


Alexander Weide

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I wanna create a snow effect mask like the snow texture in maya. i got a icecube, and a wanna make a bit of snow on all faces wich got a normal direction to the sky....maybe with an option to scale the degree radius for the normals....

my first try was to create a global node inside vex and then i controlt all colors down to 0 without the up value green. it works perfect, but when i move the camera it changes....

i know this effect but i dont know how can i bake this fucking colors to texture file...

i got a large displacement map on that icecube....and i want the snow on all face with direction to the sky including the displacement normals....

i put the file onto that post....

ice_blocktest.hip

post-1212-1210698356_thumb.jpg

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