anakin78z Posted June 4, 2008 Share Posted June 4, 2008 Hey there, I'm using the particle fluid sim in conjunction with some pops to do some neat things... Anyhoo, it's all working out great, but under certain conditions I'd like certain particles to stop acting 'fluidy', and scatter instead. So basically I want to exclude them from the particle fluid simulation without killing them, as I want to keep adding forces to them using pops. Anyone know how to do that? Are there attributes I can set on the particles which will stop them from having fluid forces applied? Thanks, -z Quote Link to comment Share on other sites More sharing options...
anakin78z Posted June 11, 2008 Author Share Posted June 11, 2008 ok, so the answer is: fluid_forcescale Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted June 12, 2008 Share Posted June 12, 2008 Good to know mate! Glad someone figured that out. Gonna play with this asap GW Quote Link to comment Share on other sites More sharing options...
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