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Generating fluid from a faucet


JeffBenjamin

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I'm pretty new to houdini, so in an effort to try and become more familiar with the tool I decided to start a personal project. My goal is to model a bathroom sink, then have water come out the faucet and swirl down the drain. I figure that should give me some pretty fundamental coverage of modeling, dynamics, pops, and lighting/rendering. Right now, i've got the model of the sink done, and im ready to start working on the water. Unfortunately, thats where I'm get stuck. I don't really know what I'm doing here, so i've pretty much been stumbling around in the dark.

My original thought was to emit particles from the faucet and then bring them into dops for the quick swirly trip down the drain. I tried brining my particles in using a particle fluid object with the initial data set to particle field, but after closer examination of the help files that doesn't quite sound like what I want. I looked at the fluid object, but that one takes a sign distance field sop which also doesn't seem appropriate.

I feel like I am missing some pretty important fundamentals of DOPs, and could use a point in the right direction. The only Dynamics tutorial I have found is the gas advection tutorial on the sidefx website (which was awesome btw), is there some other repository for dynamics knowledge? Am I even approaching the problem correctly?

Thanks for any help that follows!

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Hmmm for this effect, I would suggest first trying with the shelf tools - goto the fluids tab and choose the Emit Particle Fluid - the icon actually looks like a faucet emitting liquid - follow the help at the bottom of the screen. Just try emitting stuff from a sphere first, then once you get the hang of how the system works, the move on to try colliding it with your sink, and then figure out how to sink the fluids.

HTHs!

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