likforce Posted July 12, 2008 Share Posted July 12, 2008 Hi, everyone I have tried a particle render using 3delight with houdini, i created attribute called "width", everything goes find and i can control the point size using this attribute. However when i converted this particle to a rib archive file, every points become constant size. In the archived rib file, it wrote sth like this for every particle : TransformBegin Translate 1 1 1 Sphere 0.05 -0.05 0.05 360 "width" [ 0.2 0.2 0.2 0.2 ] TransformEnd It seems different from direct render the particle. Is i did sth wrong or any other method due with this problem ?? Thanks a lot Lik Quote Link to comment Share on other sites More sharing options...
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