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shading VOP help


stelvis

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any good tutorials out there on using VOPs in Vex surface SHOPs?

particularly interested in any examples of using pciterate or pcunshaded (ie using VOPs rather than VEX) and while loops in general which seem to be less intuitive using VOPs than I had thought it would

eg when converting vex samples (that seem to work fine as VEX) into VOPs I often get unexpected results, especially with looping constructs such as the above and I have realised I'm just not sure how these sorts of things are supposed to get wired inside a VOP net

thanks in advance :)

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