zarroun Posted July 22, 2008 Share Posted July 22, 2008 Hello everyone, I am working on my first (real world) Houdini Project. I need to specify where particles are being emitted, and how many. So I figured I could paint B/W onto my source mesh with the PaintSOP and get the color from that. I have found this thread here: http://forums.odforce.net/index.php?showto...rth+probability I had this working before I found it, so I expected it to be an easier solution with the PaintSOP, but i just can't find it. Could this maybe be something? http://forums.odforce.net/index.php?showto...amp;hl=PaintSOP Thanks a lot for your help, I'm starting to feel a bit stupid here. Quote Link to comment Share on other sites More sharing options...
zarroun Posted July 22, 2008 Author Share Posted July 22, 2008 Got a solution for it. Thanks for looking! Quote Link to comment Share on other sites More sharing options...
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