sine Posted July 29, 2008 Share Posted July 29, 2008 for any shader do i need a library STREE_feathery.h, where it can be found? Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted July 29, 2008 Share Posted July 29, 2008 for any shader do i need a library STREE_feathery.h, where it can be found? It was probably a shader written using ShadeTree [wayback machine] -- kind'a like VOPs but for RenderMan/MentalRay (which is no longer available). I'm afraid that unless you happen to own an old cut of ShadeTree, you won't have access to "STREE_feathery.h". Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted July 29, 2008 Share Posted July 29, 2008 for any shader do i need a library STREE_feathery.h, where it can be found? Here ya go: float STREE_feathery(vector p; float freq, it;) { float sum = 0.0; float size = 1.0; float i; for (i = 0.0; i < it; i += 1.0 ) { sum += (float) STREE_snoise((size*p) + (STREE_snoiseV(size*p)*freq))/size; size *= 2.0; } return(sum*1.4); } Mark Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted July 29, 2008 Share Posted July 29, 2008 for any shader do i need a library STREE_feathery.h, where it can be found? I've attached all the old ShadeTree include files ... hope Reid doesn't object .... Mark Quote Link to comment Share on other sites More sharing options...
sine Posted July 29, 2008 Author Share Posted July 29, 2008 many thanks Quote Link to comment Share on other sites More sharing options...
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