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How to get lod in procedural?


woold

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Hi

How to get lod value for procedural to use in render() function?

	//
	// This method allows you to compute the level of detail of an arbitrary
	// bounding box.  The shading_quality parameter is basically a multiplier
	// on the computed level of detail.  Higher shading_qalities will result
	// in higher level of details.
	fpreal getLevelOfDetail(const UT_BoundingBox &box);

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