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motion dop question


Cannoth

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Got a question for you all. I have a meteor moving through my scene in dops using a wind and gravity forces. I want to add rotational movements to the meteor. I'm trying to do this with the motion dop. Not really getting any results. I have the motion dop's position and rotate referenced to the current position in time of my meteor:

i.e. dopfield("/obj/dopnet1/", "rbdMeteor", "Position", "Options", 0, "tx")

adjusting the rotation, velocity, or angular velocity doesn't yield any result. Whats the trick, or am i all wrong?

C

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