Cannoth Posted October 13, 2008 Share Posted October 13, 2008 Got a question for you all. I have a meteor moving through my scene in dops using a wind and gravity forces. I want to add rotational movements to the meteor. I'm trying to do this with the motion dop. Not really getting any results. I have the motion dop's position and rotate referenced to the current position in time of my meteor: i.e. dopfield("/obj/dopnet1/", "rbdMeteor", "Position", "Options", 0, "tx") adjusting the rotation, velocity, or angular velocity doesn't yield any result. Whats the trick, or am i all wrong? C Quote Link to comment Share on other sites More sharing options...
aracid Posted October 13, 2008 Share Posted October 13, 2008 Hey man can u post a small version of what u doing? this is generally possible, but its always a good thing to post a file with the problem in, and then u can get exact answers Quote Link to comment Share on other sites More sharing options...
Cannoth Posted October 13, 2008 Author Share Posted October 13, 2008 of course. Here's my simplified script. Also trying to figure out how to give the meteor a more energetic bounce up and away from the panels. warnerDopShare.hip Quote Link to comment Share on other sites More sharing options...
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