xak0yax Posted November 10, 2008 Share Posted November 10, 2008 Hey I'm trying to figure out how I could randomize breaks or shatters for a building collapse project I'm working on. Im basically using the shatter/break node on a single brick that is copied along the points to form a wall of a building so far. I go the RBD setup so that each of the bricks collapse randomly on its own, but trying to figure a way to have the shatter/break node do the same Quote Link to comment Share on other sites More sharing options...
Div Posted November 11, 2008 Share Posted November 11, 2008 you probably want to use copy stamping... turn on stamp inputs in your copy sop, add one stamps (for example copy_pt ) using $PT for value, then add in your shatter seed this value using the stamp fonction. For example if your copy sop's name is " copy1" and is under a object called "brickGeo" use this expression : stamp("/obj/brickGeo/copy1", "copy_pt", 0) .... Quote Link to comment Share on other sites More sharing options...
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