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Randomize shatter


xak0yax

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Hey I'm trying to figure out how I could randomize breaks or shatters for a building collapse project I'm working on. Im basically using the shatter/break node on a single brick that is copied along the points to form a wall of a building so far. I go the RBD setup so that each of the bricks collapse randomly on its own, but trying to figure a way to have the shatter/break node do the same

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you probably want to use copy stamping... turn on stamp inputs in your copy sop, add one stamps (for example copy_pt ) using $PT for value, then add in your shatter seed this value using the stamp fonction. For example if your copy sop's name is " copy1" and is under a object called "brickGeo" use this expression : stamp("/obj/brickGeo/copy1", "copy_pt", 0) ....

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