Jump to content

GoalUV equivalent?


renochew

Recommended Posts

Hi, I am doing scene where particles are emitted from space, attracted to a surface and forming a shape. I use attractor to attract the particles but they currently just attract to vertices of the shape, is there way to make them evenly spread out to the whole surface? I searched the forum as well as the help but can't find any answers, any advice would be much appreciated.

Thanks!

Link to comment
Share on other sites

Hi icelab, sorry for the late reply.

I try your suggestion but my attractor geometry is deforming and the point number are changing as well(through a cookie sop), the scattered point with pop from time to time, and the attracted particles will continue to chase the attracting point, resulting a rather chaotic particle movement, I am still trying to find a better solution. Any other idea would be much appreciated.

Thanks for taking the time to reply anyway.

Cheers.

Link to comment
Share on other sites

  • 2 weeks later...

If you do not want the points scattered by the scatter sop to randomly jump about, use a Measure SOP set to area to calculate the area of each primitive.

Next, the scatter sop has a field called "Alternate Attribute", if you use that (check off the Scatter Based On Primitive Area) by putting the area attribute in, the scattered points should "stick".

GW

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...