renochew Posted November 13, 2008 Share Posted November 13, 2008 Hi, I am doing scene where particles are emitted from space, attracted to a surface and forming a shape. I use attractor to attract the particles but they currently just attract to vertices of the shape, is there way to make them evenly spread out to the whole surface? I searched the forum as well as the help but can't find any answers, any advice would be much appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
icelab Posted November 14, 2008 Share Posted November 14, 2008 How about attaching a SCATTER after your surface (to generate random points on the surface)? Quote Link to comment Share on other sites More sharing options...
renochew Posted November 16, 2008 Author Share Posted November 16, 2008 Hi icelab, sorry for the late reply. I try your suggestion but my attractor geometry is deforming and the point number are changing as well(through a cookie sop), the scattered point with pop from time to time, and the attracted particles will continue to chase the attracting point, resulting a rather chaotic particle movement, I am still trying to find a better solution. Any other idea would be much appreciated. Thanks for taking the time to reply anyway. Cheers. Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted November 28, 2008 Share Posted November 28, 2008 If you do not want the points scattered by the scatter sop to randomly jump about, use a Measure SOP set to area to calculate the area of each primitive. Next, the scatter sop has a field called "Alternate Attribute", if you use that (check off the Scatter Based On Primitive Area) by putting the area attribute in, the scattered points should "stick". GW Quote Link to comment Share on other sites More sharing options...
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