blackchicken Posted November 23, 2008 Share Posted November 23, 2008 Hello i have stupid question but I cand find it somewhere. How I could limit fields? For example gravity, in maya check volume and I choose shape which I need. Second question is how I could parrent turbolent field to moving bullet which has also limited field boud. Thanks a lot for helping... Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted November 28, 2008 Share Posted November 28, 2008 One way I can think of how to limit the effect of a particular pop to a certain region is to use a Group sop. The group sop allows you to specify external geometry for a region, hence you can create a geometry object representing the region you wish your say, Force POP to only affect. There should be a "Source POP" field in say the Force POP, that accepts groups. Use your groups there. As for your second question, I assume your bullet is a particle? If yes, perhaps look into the "poppoint" expression to extract its position, and then feed it into the noise field's offset? GW Quote Link to comment Share on other sites More sharing options...
blackchicken Posted November 28, 2008 Author Share Posted November 28, 2008 thanks for reply I'll try it Quote Link to comment Share on other sites More sharing options...
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