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Houdini to XNA with FBX


MAN9A

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Im Trying to use Houdini animations in XNA Gamedev. I can import FBX animation information but the animation must have named TAKES.

For example if i have a 100 frames animation. from 1 to 30 is wallking,31 to 70 is running and 71 to 100 is falling ground. In maya you can name those takes and call separately from XNA.

Can I name those takes in houdini? how?

thanks a lot!

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