Blackstone Posted January 23, 2009 Share Posted January 23, 2009 Hello everyone, I am really a fresh Houdini guy. I want to simulate this simple effect, use a particle emitter and Copy node to generate a metaball flow in scene, to hit the smoke volumn, but how should I continue ? I have tried to convert the metaball flow to a RBD object but it seems that there is not any collision effect. Thanks for your help. This is my DOP network, Here is my hip file HitSmoke.hip Quote Link to comment Share on other sites More sharing options...
Blackstone Posted January 23, 2009 Author Share Posted January 23, 2009 Oh, I am so careless that forget to choose "Use Deformal Object", that's ok now. Quote Link to comment Share on other sites More sharing options...
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