Macha Posted January 27, 2009 Share Posted January 27, 2009 In the attached scene letters crawl across a surface. I used a DOP and POP network to achieve it. However, I can't control the rendering of the DOP network correctly. The sphere always renders twice, once as a rigid-body-object, and once as a standard geometry, thus creating undesirable artifacts. I've tried so many things, but it just keeps rendering. How do I solve this? rbdtiles.hipnc Quote Link to comment Share on other sites More sharing options...
bareja Posted January 27, 2009 Share Posted January 27, 2009 (edited) In the attached scene letters crawl across a surface. I used a DOP and POP network to achieve it.However, I can't control the rendering of the DOP network correctly. The sphere always renders twice, once as a rigid-body-object, and once as a standard geometry, thus creating undesirable artifacts. I've tried so many things, but it just keeps rendering. How do I solve this? rbdtiles.hipnc hi, why u can't use dop import sop ? cheers rbdtiles2.hipnc Edited January 27, 2009 by bareja Quote Link to comment Share on other sites More sharing options...
Macha Posted January 28, 2009 Author Share Posted January 28, 2009 hi,why u can't use dop import sop ? cheers Thanks for that! I tried that before and never could get it working. Now I see that changing the import style was the key! Great! Quote Link to comment Share on other sites More sharing options...
Zanozza Posted February 5, 2009 Share Posted February 5, 2009 (edited) BTW, you can create the copies in DOP dinamically and also provide them in to your geo... For example: 1. Create one single brick. 2. Build in in DOP the brickwall. 3. Bring it back to geo as a lot of bricks. Done. Short example file (just press 'Play')... multiobjects_from_DOP_to_geo.hipnc Edited February 5, 2009 by Zanozza Quote Link to comment Share on other sites More sharing options...
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