goldleaf Posted February 1, 2009 Share Posted February 1, 2009 (edited) I've got a sphere I'm shattering, and I want different shaders to be applied to the outside, the inside, and the shell. I've shattered the sphere based on colors, and the test shaders I've applied to the insides and such are taken from the polyextrude inside of the foreach node in the sphere. Any ideas of how to do this? Thanks. ball_shatter_liquid_test_001.hip Edited February 1, 2009 by goldleaf Quote Link to comment Share on other sites More sharing options...
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