smurphy666 Posted February 3, 2009 Share Posted February 3, 2009 How can I attach a billowy_smoke material to an iso-offset sop that is translating so that the texture sticks? I need to use some kind of rest position I guess... thanks Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted February 9, 2009 Share Posted February 9, 2009 Hmm.... I'm not really sure about billowy smoke, but if you only need to translate the isoOffset, if you can do it at world space, that should solve your problem. If not, may I recommend reading this thread: http://www.sidefx.com/index.php?option=com...p;highlight=i3d Welcome to odforce btw! GW Quote Link to comment Share on other sites More sharing options...
smurphy666 Posted February 16, 2009 Author Share Posted February 16, 2009 Hmm.... I'm not really sure about billowy smoke, but if you only need to translate the isoOffset, if you can do it at world space, that should solve your problem. If not, may I recommend reading this thread:http://www.sidefx.com/index.php?option=com...p;highlight=i3d Welcome to odforce btw! GW thanks for the link ... i didn't quite understand the ... "Edit: I think I got it now. Had to reread Jason's post a couple of times. make 3 extra volumes. In the first one, add an attribcreate sop, set to string, called "name", with the value "rest.x" In the second one, the value is "rest.y" etc etc. In the shader, there is a vector parameter called "rest"." I altered the file testnoise3_166.hip mario created and added three atribcreate sops with class primitive .. type string and string set to rest.x etc But I am not entirely sure if this is what I should be doing... I have uploaded the file . Do you have an example file I could take a look at? cheers s testnoise3_167.hip Quote Link to comment Share on other sites More sharing options...
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