willlinks Posted February 11, 2009 Share Posted February 11, 2009 Hi everyone, I'm having trouble with skining (or capturing) the surface of one caracter by bones. The surface has silding particles on. I'd like to animate the character after the POP simulation of the skin because the character has a little complicated shape and I had hard time to control particles when the surface was animated before POP sim. Here is the file that I simplified. Bones are created along the "anime_curve". I'll use the curve to animate the character later. If you have any good solution, please help me. Thanks. Quote Link to comment Share on other sites More sharing options...
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