Schotty Posted February 13, 2009 Share Posted February 13, 2009 Hey guys, I was wondering if anyone could help me, I am trying to pipe a wire solver through an Lsystem as to make it flop under its own weight and react accordingly as it brushes against neighbouring objects. This works absolutely fine for a static tree but when I animate the generations of growth the Wire solver doesn't seem to like it, Im guessing its something to do with referencing points which haven't been created yet at that frame. Also I have wire pin constrained the bottom two points to hold the tree in place, I have also tried to play with the spring SOP but im not exactly sure if this will fully work for what I want, Any information would be an amazing help! Thanks, Dave Quote Link to comment Share on other sites More sharing options...
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