ykcosmo Posted February 23, 2009 Share Posted February 23, 2009 I made my objects into shatter with groups, then make it to RBD fracture object. I want to group the $OBJID based on the tx, something like the tx > 3, make this OBJ into a group. it works with point object but not fracture object, because the point object has different positions, and the fracture object has all the same positions! Quote Link to comment Share on other sites More sharing options...
ranxerox Posted February 23, 2009 Share Posted February 23, 2009 I went through this myself a couple of months ago when I was writing a plugin to import fracture objects into maya. What I found was that on rbd fracture objects you have to look at "P" and "t" (in the details view). If I remember correctly you add them together to get the world space position. So you can think of P as the pivot point. The easiest way to see all this stuff clearly is to bring it into CHOPS and use a dynamics chop. -ranxx I made my objects into shatter with groups, then make it to RBD fracture object.I want to group the $OBJID based on the tx, something like the tx > 3, make this OBJ into a group. it works with point object but not fracture object, because the point object has different positions, and the fracture object has all the same positions! Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted February 28, 2009 Author Share Posted February 28, 2009 hmm, it helps , thank you! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.