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alpotnis

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Probably best to do this with shaders and a bit of noise deformation in sops.

Search the forum for "x-ray" shader.

If you wanted to look at a more dynamic approach have a look at this thread:

http://forums.odforce.net/index.php?showtopic=6027&hl=

You could also combine the two (big movement from dynamics, smaller noise in shader displacement)

good luck!

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Probably best to do this with shaders and a bit of noise deformation in sops.

Search the forum for "x-ray" shader.

If you wanted to look at a more dynamic approach have a look at this thread:

http://forums.odforce.net/index.php?showtopic=6027&hl=

You could also combine the two (big movement from dynamics, smaller noise in shader displacement)

good luck!

thanks buddy ..will follow that lead ...lets see where it takes me :)

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