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squishy object collision, with rbd?


JoshJ

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I'd like to set up the collision of two squishy objects. I'm thinking to use a multi solver, read in the other squishy object as a deforming rbd or static object, and use that to collide with so that the two squishy objects will detect each other. I'm wondering if there is a better way than this, as it seems like a very convoluted way to achieve soft body collision. I'm also having trouble setting up the simulation to solve everything in the right order. How would you all do it?

Edited by joshjordan
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